Reviewed SDLC with Becca and compiled notes for Processing FFGL development. Current action is implementing a general life cycle, and decide on design method.
Method A (found by blind research): Port processing syntax into C++ using the openFrameworks library and use a string input or text file for the sketch.
Method B (recommended by Ilias ): Embed Java Native Interface into C++ and launch processing from there. This concept is documented in the Google Docs folder by linked correspondence with IB.
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